A post-apocalyptic review of one of the year’s biggest games
Systems: PC, Xbox One, PlayStation 4
“Fallout 4” is easily one of the most anticipated games of the decade next to “Star Wars: Battlefront 3.” The game wasn’t announced until June of this year at Electronic Entertainment Expo (E3) just months before its release, which is extremely uncommon for games of this magnitude. It officially was released on Nov. 10, shelving 12 million copies and having one of the largest simultaneous player base on the digital game store Steam ever, within just a day of its release. While many rumors have flown over the past five years about the game among fans, nearly all were proven to be complete hogwash. The millions of fans can now rest easy, as it was worth the wait during the game’s seven-year development.
“Fallout 4” is a role-playing game that takes place in the Boston Area in the year 2287, six years after its predecessor Fallout: New Vegas. The setting assumes an atomic war took place in the year 2077 and devastated the planet with many people surviving in high tech bunkers called vaults. “Fallout 4” focuses on the adventures of one character who leaves cryogenic stasis after 210 years to find Boston a wasteland. He learns new ways to survive in such a place, leaving a strange reminder that life can change completely in a moment.
The gameplay has not changed significantly from its predecessor but has become far more refined and streamlined to appeal to an even wider audience. The combat is mostly the same too except with greatly improved physics, yet still unrealistic this time around. When something is shot with a pistol in the leg and the entire body explodes in a bloody mess, and it is hard to know whether to feel pleased or disappointed.
The games narrative elements have changed as well, with the biggest edition being a voiced protagonist. In the previous games, the protagonist did not speak, but in “Fallout 4,” players are given substantially more role-playing leeway in the art of conversation.
The biggest additions to gameplay are the settlements. With crafting, players can build structures in settlement to provide for settlers and create a player home. It’s a massive and highly addictive portion of the game that makes “Fallout 4” feel a lot more like “The Sims.” Players will spend dozens of hours just creating settlements alone.
“Fallout 4” also offers a huge expanse of areas to explore across post-apocalyptic Boston with factions to join, companions to travel with and most importantly, things to shoot at. The Commonwealth is even bigger than Bethesda’s “Skyrim.” Most players won’t end up exploring every nook and cranny, as there is just too much ground to cover.
“Fallout 4” offers endless hours of content and does not significantly change much of its predecessor’s award winning formula. Offering much of the same quality experience with some new additions and no major qualms, “Fallout 4” is definitely a game worthy of any gamer’s attention.